![]() Took a while but my hard work is done, so it’s just fine tuning really.Įssentially like everyone else said, patch fixtures you may encounter, or a fixture with many options so when you do clone, a lot of the backend is done for you. I hope to never hit those but in the event I do, my effects will map (mostly color effects) correctly. If you create center out zigzag groups, when you clone to your new group with the same selection order, positions and effects will line up (adjusting positions is always a thing tho).Įvery palette is global and all fixture types I use are extended/super pixel map/entire universe mode. If I have trusses that run the depth of stage (US to DS), those become FUS and are replicated. To download MacLux Pro for OS X 10.6 and earlier, click here.I add (but don’t give physical addresses to) 60 fixtures of each type: Viper profile, Aura XB, Axiom, Sharpy, Hexpar, 40 atomics, and 20 channels for key light, 20 channels for blinders, plus a few generic haze/fan I can clone to.ġ2 of each fixture per truss (although I’d probably never get that). As of March 15th, 2015, MacLux Pro 2.2 is available as a free download. This file format is an XML based format that can be opened by LXFree running under OS X by LXFree for Java running on either Windows or Linux and by LXBeams for iPad. The final version, 2.2 has the ability to export. MacLux Pro does not run on OS X 10.7 and later. You can also download to try and/or purchase a license for LXSeries Pro which includes LXBeams from the same site. LXFree and LXConsole are free applications and can be found at the LXSeries website: lx. The advantage of separating this into two applications is that LXConsole can be used as a general purpose cue editor or lighting controller without the need for an accompanying light plot. And, LXConsole can be used to control the rendering of lights in LXBeams. So, you can transfer your patch from your plot to LXConsole. LXConsole communicates with LXBeams via AppleScript. While MacLux Pro encapsulated plot, reports, and cues into a single environment, LXSeries separates the cuing portion into a standalone application called LXConsole. LXSeries Pro is centered around LXBeams which adds beam display and rendering capabilities to the basic drawing and paperwork of LXFree. This means that the future of LXSeries applications is not tied to a single operating system or family of processors. But, the LXSeries uses software techniques that are extensible and applicable across operating systems. LXFree was written from the beginning for OS X. The first LXSeries application, LXFree, is much like the original MacLux in that it combines drawing a plot with entering information attached to objects in the plot and using that information to produce reports. In 2006 a new project called the LXSeries was started based on the concepts and conventions pioneered by MacLux Pro. OS X 10.7 Lion dropped support for Rosetta and PowerPC software and MacLux Pro would no longer run on new Macintosh computers. MacLux Pro continued to run on Apple computers when they switched to Intel processors using the emulation technology called Rosetta. It was also modified to run under OS X when it replaced Mac OS 9. MacLux Pro was re-written when Apple switched to the PowerPC family of processors. It ran under the original Mac OS System 6 on a Motorola 68000 family processor. MacLux was originally written on a MacPlus computer using Think Pascal. MacLux Pro was first released in 1992 and combined those functions in a single multi-window application. A separate application called PaperWork compiled reports from a MacLux plot file. It featured the ability to draw a light plot and enter information attached to objects in the drawing. ![]() MacLux was originally introduced as shareware in 1991. MacLux Pro is one of the first dedicated software applications to link the process of drawing a light plot with doing the paperwork and writing cues.
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